PDX Dungeons

Brindol Nights

After defeating evil ranger and his pet dragon, the party headed south, to Brindol, to warn the town of the forthcoming army of the red hand, to gain information, and to resupply. Once there, Templeton lost no time in getting embroiled in a scam, Ed and John lost no time in getting in a fight, and Ismelda lost no time in…breaking into a store?

Cardagh learned the languages and forms a few nearby animals, and Goldy learned a little something about the proto-Marxian decunstructive analysis of class stratification systems in pre/non-democratic societies.

The party was outfitted, research into the legend of Urikel Zarl was done, and plans for the defense of the town were made.

And then everyone got drunk with the dwarves:

Determined to confront the threat of Zarl, the party set forth for the Thornwaste, several days to the south. Along their route lay the stronghold of Goldie’s kin, Hammersomething. Seeking to warn the dwarves of the possibility of invasion, and hoping to enlist their aid in the defense of Brindol, the party set forth first to their stony demense.

On their way they unexpectedly encountered a taste of the horrors that might await them in the Thornwaste. They stumbled upon a group of Etins, ogres, and goblins wreaking havoc on a supply convoy. Stepping forward, Ismelda decimated their number with a powerful fireball. But lying in wait was a cunning new foe: Barghests. Monsters of the ethereal plane. The ensuing battle, though eventually ending in victory, was a trial for the wizard, who was targeted by these beasts continually.


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